Epic Mickey 1 & 2 used it (two more games with bad performance issues.) Oddworld used it. Things like the Sid Meyer games and the like all used it. Yeah Gamebryo was always bad, but it was always geared toward mouse-based menu-driven games. I've no doubt all the footage we've seen is 30fps/4k, but I fully expect a first party XSX title to include 60fps even if it drops to 2k since high fps is a platform priority overall. Mon 20th Jun Definitely no VATS, but I'm assuming it will have 60fps.In fallout shelter you could send people out to go on scavenger missions without you and then reap the rewards if they services. give commands to somebody operating shields. It would be cool if they actually had pivotal roles in how the ship functions…a mechanic repairs on the fly if you get damage etc. I don’t want it to be simply a case of talking to them occasionally to get a side quest (like outerworlds). Or least I hope they go into more detail on just what the ai crew does on your ship. Share the same ship - one flying, one on guns. Like co op…that would be pretty sweet if there was a whole online part of it where you and mate get quests to do some smuggling or become bounty hunters. Im hoping there’s still some big unannounced thing for starfield they’re sitting on. I did really like it when those crab like creatures reacted to you pointing a gun at them and walked away…I hope we see more of that. Maybe every time you collect one of these mystical pieces you gain powers to pause time etc and that goes towards combat. ![]() Maybe as you spec your guns up they’ll feel better. I guess the engine just isn’t suited for an fps game (as you’d assume they’d get ID on board for the gun play)…so incorporating fps gameplay is never going to feel as good as say cod or halo. Starfield looks like it will have neither. Mon 20th Jun you can’t get away with in in fallout to some extent with VATS…also 60fps helps.Granted, they do have id to lean on for gunplay and engine now, so it may not matter as much now. Then again, I still come from the school of thought that RPGs should always look worse than shooters and racers because the size and scale of the game is just so darned expensive, something has to take cuts, and it's always the Haha, yeah I thought that right away "OMG a Bethesda shooter." Not that fallout doesn't have guns.and they're, that worried me. But they have so much tooling based on it and their games are so massive, it's just a reality for Bethesda games. Even with internal id knowhow salvaging it into Creation, Gamebryo just plain sucks, always has, always will, and brute forcing it on powerful hardware to be mediocre in appearance is the best they can really get out of it. No matter the power of the console, Bethesda is forever trapped on Gamebryo. Mon 20th Jun I don't expect things like the plasticy materials to be worked on.
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